Pretty much the definition of tier 1. You want to be every class in the game and get a free pet? The spirit, I think, is best utilized not as a damage machine, but instead as a touch spell delivery system and has a secondary purpose depending on their emotion. Better pick summoner. 1. Well the archetype I'm planning on taking from Summoner would remove the summoning critters besides the eidolon so the summons wouldn't play into things. A spiritualist begins play knowing four 0-level spells and two 1st-level spells of the spiritualist’s choice. Animal companion. The only downside … Press question mark to learn the rest of the keyboard shortcuts. I am willing to read ideas that revolve them, but I am not locked into that build path. Broadly spoken, Eidolons are best as combat beasts. That is an interesting way to put things. Red: Bad, useless options, or options which are extremely situational. I support a limited subset of Pathfinder's rules content. Abilities like Bonded Manifestation and Spiritual Interference seem like a trap to entice you to try anyway (though maybe Spiritual Interference is more meant to allow you to stay within touch range of the spirit to make better use of Share Spells--if so, I'd like to see the AC bonus type changed to Dodge or maybe Deflection). 1st-Level Spiritualist Spells Spell Name Comp. spirit>sum in terms of omfg that is so damn cool, Kineticist isn't even overpowered. The ability to walk through material in either form makes it an amazing scout, maybe too good. ... Spiritualist. As my group has grown into this game we've started to realize that you don't NEED to be "TreantMonks class X" or some copypaste OP build to survive and complete the campaign; most of the time that makes the character flavorless. The phantom wasn't too useful as a combat character, but it has some good utility. Well it really depends on how powerful you wana be. The Summoner option, like a lot of caster options, is weak when you first get it but gets substantially powerful over time. Is it though? 1. The summoner can keep this form for a number of minutes per day equal to his summoner … Latest Pathfinder products in the Open Gaming Store. Which one u think is best for playing as summoner (hordes of pets)? A spiritualist’s selection of spells is limited. The Summoner's ability to fill roles in the party depends entirely on the Summoner's Eidolon, and Summoner Archetypes don't really change the Eidolon's role in the party. Broodmaster. 's board "Pathfinder Spiritualist" on Pinterest. PZO1115: Anticipate peril: Target gains a bonus on one initiative check. The Broodmaster gets two Eidolons by default, and can get more later. Summoner, lvl 4. HD: 1d8 ⇒ 5 HP. And I think that is a great thing, because other than the summoner, the spiritualist can actually utilize their companion, unlike the summoner who eventually only is a buff bot for their eidolon. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. My point is that it really depends on your GM and campaign, talk to your GM he might tell you that a spiritualist is gunna get run over by the power levels of the rogue/samurai and that it'll be best to play something with alittle more "oomf" or he might just say this campaign isnt too difficult play what you want. The Spiritualist can make decent scouts but unlike the Summoner you will need to build towards something, it does not really do a specific task well out of the box other than scouting. A Pathfinder Guide to Using your Ability Scores. Before, well duh, that's the point. A spiritualist has an intimate link to one powerful phantom, an emotionally unstable spirit who escaped a descent to the Negative Energy Plane to seek refuge in the Material Plane. The arcanist has a strange “prepared spontaneous” spellcasting scheme, but it’s highly advantageous. Evolutions also give it so much more potential.`. Vitriolic Mist: As fire shield, except acid damage. I suggest that unless the samurai wants to play a cavalier, you try and convince him to play a fighter. Is this a Spiritualist or Kineticist archetype? The Phantom is gimped compared to the chained summoner but is comparable to the unchained summoner. One of the reasons that I'm waffling between the two though is in part because the DM is new and I don't really want to rip things apart to badly. They are rare and seemingly gain their powers at random rather than through study and practice. It doesn't have the raw power of early game animal companions nor the customizability of eidolons; you have to more think about both spirit and spiritualist as one unit. The Spiritualist can make decent scouts but unlike the Summoner you will need to build towards something, it does not really do a specific task well out of the box other than scouting. Surface Excursion: Temporarily teleport yourself and others to the surface Tongues, Communal: As tongues, but you may divide the duration among creatures touched. Avant-garde is an archetype from DSP mixing psionics and the psychic class kineticist...and it's basically Jojo Bizarre adventures. A summoner may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level. The summoner retains all of his class features. Description Source; Alarm: Wards an area for 2 hours/level. Excellent for Defender Eidolons. The Spiritualist is the Occult equivalent of the Hunter or Summoner, a 6th level caster that relies on a powerful companion to get things done. You want to easier buff, heal and protect your teammates while debuffing and hurting enemies via spells, but don't want to do it all alone? This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Over time, the two become linked, eventually even sharing a shard of the same soul. Hope this helps some, Edit: sry tldr: spritualist